1/22/2024 0 Comments Storage unit magic storageIn order to upgrade a storage unit, you must craft an upgrade item, then right-click a previous-tier Storage Unit with the upgrade. This way, you don't have to worry about having many Storage Units each with just a small amount of items, unable to be mined. The Storage Heart will gradually attempt to draw items to the Storage Units closest to it. When a Storage Unit contains items, it cannot be mined. You can also right-click a Storage Unit to get the exact number of item stacks it contains. When it becomes full, the light will turn red. Once a Storage Unit contains items, the green indicator light on the bottom-right will turn yellow. This is where the Storage Heart becomes the central access for all your items no longer do you have to search through rows of chests to find what you're looking for! Similarly, if you withdraw an item from a Storage Heart, it will search through all connected Storage Units to find it. When you deposit an item into a Storage Heart, it will search through all connected Storage Units to find space for it. ![]() The Storage Unit can store 40 items, just like a normal chest. This is because you must connect one or more Storage Units to it in order for it to be able to store items. You've probably noticed that by itself, you can't really do much with the Storage Heart. Note: Tungsten can be used in place of Silver. every crash happens after writing something quickly into the searchbar or scrolling fast a 1440p monitor which makes more items render in the magic storage than normal This is often an indication that other memory is corrupt.Īt .OpenGLDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount, IGLBuffer indices, Inde圎lementSize inde圎lementSize)Īt .GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)Īt .SpriteBatch.DrawPrimitives(Texture texture, Int32 baseSprite, Int32 batchSize)Īt .SpriteBatch.FlushBatch()Īt .SpriteBatch.End()Īt (orig_DrawInterface orig, Main self, GameTime gameTime) in SpiritMod\SpiritDetours.cs:line 85Īt (GameTime gameTime)Īt 2_FNAPlatform.RunLoop(Game game)Īt (String args, Boolean monoArgs)Īt (String args) Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. Until that you can download it manually from here and put to your ModLoader/Mods directory.I get a crash pretty regularly when using magic storage extra:
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